In the Matrix film
series, Keanu Reeves plugs his brain directly into a virtual world that
sentient machines have designed to enslave mankind.
The Matrix plot may be
dystopian fantasy, but University of Washington researchers have taken a first
step in showing how humans can interact with virtual realities via direct brain
stimulation.
In a paper published
online Nov. 16 in Frontiers in Robotics and AI, they describe the first
demonstration of humans playing a simple, two-dimensional computer game using
only input from direct brain stimulation -- without relying on any usual
sensory cues from sight, hearing or touch.
The subjects had to
navigate 21 different mazes, with two choices to move forward or down based on
whether they sensed a visual stimulation artifact called a phosphene, which are
perceived as blobs or bars of light. To signal which direction to move, the
researchers generated a phosphene through transcranial magnetic stimulation, a
well-known technique that uses a magnetic coil placed near the skull to
directly and noninvasively stimulate a specific area of the brain.
"The way virtual
reality is done these days is through displays, headsets and goggles, but
ultimately your brain is what creates your reality," said senior author
Rajesh Rao, UW professor of Computer Science & Engineering and director of
the Center for Sensorimotor Neural Engineering.
"The fundamental
question we wanted to answer was: Can the brain make use of artificial
information that it's never seen before that is delivered directly to the brain
to navigate a virtual world or do useful tasks without other sensory input? And
the answer is yes."
The five test subjects
made the right moves in the mazes 92 percent of the time when they received the
input via direct brain stimulation, compared to 15 percent of the time when
they lacked that guidance.
The simple game
demonstrates one way that novel information from artificial sensors or
computer-generated virtual worlds can be successfully encoded and delivered
noninvasively to the human brain to solve useful tasks. It employs a technology
commonly used in neuroscience to study how the brain works -- transcranial
magnetic stimulation -- to instead convey actionable information to the brain.
The test subjects also
got better at the navigation task over time, suggesting that they were able to
learn to better detect the artificial stimuli.
"We're essentially
trying to give humans a sixth sense," said lead author Darby Losey, a 2016
UW graduate in computer science and neurobiology who now works as a staff
researcher for the Institute for Learning & Brain Sciences (I-LABS). "So
much effort in this field of neural engineering has focused on decoding
information from the brain. We're interested in how you can encode information
into the brain."
The initial experiment
used binary information -- whether a phosphene was present or not -- to let the
game players know whether there was an obstacle in front of them in the maze.
In the real world, even that type of simple input could help blind or visually
impaired individuals navigate.
Theoretically, any of a
variety of sensors on a person's body -- from cameras to infrared, ultrasound,
or laser rangefinders -- could convey information about what is surrounding or
approaching the person in the real world to a direct brain stimulator that
gives that person useful input to guide their actions.
"The technology is
not there yet -- the tool we use to stimulate the brain is a bulky piece of
equipment that you wouldn't carry around with you," said co-author Andrea
Stocco, a UW assistant professor of psychology and I-LABS research scientist.
"But eventually we might be able to replace the hardware with something
that's amenable to real world applications."
Together with other
partners from outside UW, members of the research team have co-founded Neubay,
a startup company aimed at commercializing their ideas and introducing
neuroscience and artificial intelligence (AI) techniques that could make
virtual-reality, gaming and other applications better and more engaging.
The team is currently
investigating how altering the intensity and location of direct brain stimulation
can create more complex visual and other sensory perceptions which are
currently difficult to replicate in augmented or virtual reality.
"We look at this as
a very small step toward the grander vision of providing rich sensory input to
the brain directly and noninvasively," said Rao. "Over the long term,
this could have profound implications for assisting people with sensory
deficits while also paving the way for more realistic virtual reality
experiences."
Source: Science Daily
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